Gives a boost to shots taken near the corner.ĭeep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch. Shot attmepts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost. Increases the ability to knock down shots in clutch moments. Improves a player's ability to knock down floaters and runners.īoosts the chance of hitting a jump shot immediately after a catch.įor a short time after receiving a pass, the receiver's outside shooting attributes get a significant boost. Increases the chance of hitting floaters and runners. Increases a player's ability to slide through traffic and avoid contact during gathers and finishes at the rim. Improves a player's ability to avoid contact when attacking the rim. Gives an additional boost to a player's Takeover meter and his/her teammates, when successfully completing an And-1 or flashy dunk. Improves a player's ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.īoosts team's Takeover meters after completing a highlight play. Reduces the fatigue effects from continually finishing at the rim with contact. Increases shot percentage when attempting a putback after an offensive rebound.īoosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups. Gives an additional boost for having good layup timing. When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass. Increases shot percentage as the roller in a pick & roll. Prime Blake Griffin, Zion Williamson and DeAndre Jordan The shot must be taken before the receiver lands. Improves a player's ability to successfully finish an alley-oop layup or dunk. Improves the chances of completing a successful alley-oop dunk/layup. Heightens the effectiveness of layups over taller defenders.īoosts the shot peprcentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked. Gives an additional boost to a player's Takeover meter when successfully dunking on a fastbreak. Players get past defenders more efficiently when performing euro, cradle, hop step, spin and half-spin gathers.īoosts player's Takeover meter when completing a dunk on a fastbreak. Improves a player's ability to beat defenders with an advanced layup or dunk gather. Improves a player's ability to effectively use dropsteps in the post.Īllows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better, while performing these moves in the post. Post hooks taken far from the basket receive less of a distance penalty than normal. Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.īoosts the shot percentage for layups when moving across the paint.īoosts the ability to make running hooks, layups or close range pull-ups while driving across the paint.īoosts the shot percentage when shoooting hooks from a deep distance. Improves the ability to convert contact layups and dunks in traffic. Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.
Reduces the penalty for poorly released layups. Increase the chances of a player successfully backing down their opponent.Īllow players to have more success than normal when backing down a defender in the paint. Spin, half-spin, hop step, euro-step, cradle, reverse and change-shot layup attempts receive a significant boost. Boosts the ability to hit difficult layups.